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<div class="title">PxMeshScale.h</div>  </div>
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<a href="PxMeshScale_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">// Redistribution and use in source and binary forms, with or without</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment">// modification, are permitted provided that the following conditions</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">// are met:</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment">//  * Redistributions of source code must retain the above copyright</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">//    notice, this list of conditions and the following disclaimer.</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment">//  * Redistributions in binary form must reproduce the above copyright</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment">//    notice, this list of conditions and the following disclaimer in the</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">//    documentation and/or other materials provided with the distribution.</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment">//  * Neither the name of NVIDIA CORPORATION nor the names of its</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment">//    contributors may be used to endorse or promote products derived</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment">//    from this software without specific prior written permission.</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS &#39;&#39;AS IS&#39;&#39; AND ANY</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment">// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span></div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span></div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span></div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span></div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="comment">// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.</span></div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span></div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  </span></div><div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;</div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;</div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="preprocessor">#ifndef PX_PHYSICS_NX_MESHSCALE</span></div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;<span class="preprocessor">#define PX_PHYSICS_NX_MESHSCALE</span></div><div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;</div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxPhysXCommonConfig_8h.html">common/PxPhysXCommonConfig.h</a>&quot;</span></div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxMat33_8h.html">foundation/PxMat33.h</a>&quot;</span></div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxAssert_8h.html">foundation/PxAssert.h</a>&quot;</span></div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;</div><div class="line"><a name="l00043"></a><span class="lineno"><a class="line" href="group__geomutils.html#ga5be09a494ce1f8aa8e8b986e82fc06d8">   43</a></span>&#160;<span class="preprocessor">#define PX_MESH_SCALE_MIN 1e-6f</span></div><div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;</div><div class="line"><a name="l00047"></a><span class="lineno"><a class="line" href="group__geomutils.html#gaaaa6a4b8b94e1bcce0bedb92d873b57e">   47</a></span>&#160;<span class="preprocessor">#define PX_MESH_SCALE_MAX 1e6f</span></div><div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;</div><div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacephysx.html">physx</a></div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;{</div><div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;</div><div class="line"><a name="l00068"></a><span class="lineno"><a class="line" href="classPxMeshScale.html">   68</a></span>&#160;<span class="keyword">class </span><a class="code" href="classPxMeshScale.html">PxMeshScale</a></div><div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;{</div><div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;<span class="comment">//= ATTENTION! =====================================================================================</span></div><div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;<span class="comment">// Changing the data layout of this class breaks the binary serialization format.  See comments for </span></div><div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;<span class="comment">// PX_BINARY_SERIAL_VERSION.  If a modification is required, please adjust the getBinaryMetaData </span></div><div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;<span class="comment">// function.  If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION</span></div><div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;<span class="comment">// accordingly.</span></div><div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;<span class="comment">//==================================================================================================</span></div><div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00080"></a><span class="lineno"><a class="line" href="classPxMeshScale.html#ae61dcd43ff73b52319a187e029906657">   80</a></span>&#160;    <a class="code" href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="classPxMeshScale.html#ae61dcd43ff73b52319a187e029906657">PxMeshScale</a>(): scale(1.0f), rotation(<a class="code" href="group__foundation.html#gga70160ca5bbafef277790b3e0f12baf38a95e14c69af8048aedd218cd6e96ad50f">PxIdentity</a>) </div><div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;    {</div><div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;    }</div><div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;</div><div class="line"><a name="l00087"></a><span class="lineno"><a class="line" href="classPxMeshScale.html#a073dcde32362dd33ba16db1375d32ded">   87</a></span>&#160;    <span class="keyword">explicit</span> <a class="code" href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="classPxMeshScale.html#a073dcde32362dd33ba16db1375d32ded">PxMeshScale</a>(<a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> r): scale(r), rotation(<a class="code" href="group__foundation.html#gga70160ca5bbafef277790b3e0f12baf38a95e14c69af8048aedd218cd6e96ad50f">PxIdentity</a>) </div><div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;    {</div><div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;    }</div><div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;</div><div class="line"><a name="l00094"></a><span class="lineno"><a class="line" href="classPxMeshScale.html#a861aff2d78563d1e844d5cb6a34057c6">   94</a></span>&#160;    <a class="code" href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="classPxMeshScale.html#a861aff2d78563d1e844d5cb6a34057c6">PxMeshScale</a>(<span class="keyword">const</span> <a class="code" href="classPxVec3.html">PxVec3</a>&amp; s)</div><div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;    {</div><div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;        scale = s;</div><div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;        rotation = <a class="code" href="classPxQuat.html">PxQuat</a>(<a class="code" href="group__foundation.html#gga70160ca5bbafef277790b3e0f12baf38a95e14c69af8048aedd218cd6e96ad50f">PxIdentity</a>);</div><div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;    }</div><div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;</div><div class="line"><a name="l00103"></a><span class="lineno"><a class="line" href="classPxMeshScale.html#a5187c2f3e63fea4fc8913630429779c3">  103</a></span>&#160;    <a class="code" href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="classPxMeshScale.html#a5187c2f3e63fea4fc8913630429779c3">PxMeshScale</a>(<span class="keyword">const</span> <a class="code" href="classPxVec3.html">PxVec3</a>&amp; s, <span class="keyword">const</span> <a class="code" href="classPxQuat.html">PxQuat</a>&amp; r)</div><div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;    {</div><div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;        <a class="code" href="group__foundation.html#ga4a83a657390b324a460f14684e5accee">PX_ASSERT</a>(r.<a class="code" href="classPxQuat.html#a35ac53818eeab314fc2888542b969544">isUnit</a>());</div><div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;        scale = s;</div><div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;        rotation = r;</div><div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;    }</div><div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;</div><div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;</div><div class="line"><a name="l00114"></a><span class="lineno"><a class="line" href="classPxMeshScale.html#a6c9d8387789d61ff39b78910cdeeaf47">  114</a></span>&#160;    <a class="code" href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <span class="keywordtype">bool</span> <a class="code" href="classPxMeshScale.html#a6c9d8387789d61ff39b78910cdeeaf47">isIdentity</a>()<span class="keyword">  const</span></div><div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;<span class="keyword">    </span>{</div><div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;        <span class="keywordflow">return</span> (scale.x == 1.0f &amp;&amp; scale.y == 1.0f &amp;&amp; scale.z == 1.0f);</div><div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;    }</div><div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;</div><div class="line"><a name="l00122"></a><span class="lineno"><a class="line" href="classPxMeshScale.html#a549f48d36872b78303ed3c5885892e2a">  122</a></span>&#160;    <a class="code" href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a>  <a class="code" href="classPxMeshScale.html">PxMeshScale</a> <a class="code" href="classPxMeshScale.html#a549f48d36872b78303ed3c5885892e2a">getInverse</a>()<span class="keyword"> const </span></div><div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;<span class="keyword">    </span>{</div><div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;        <span class="keywordflow">return</span> <a class="code" href="classPxMeshScale.html">PxMeshScale</a>(<a class="code" href="classPxVec3.html">PxVec3</a>(1.0f/scale.x, 1.0f/scale.y, 1.0f/scale.z), rotation);</div><div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;    }</div><div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;</div><div class="line"><a name="l00130"></a><span class="lineno"><a class="line" href="classPxMeshScale.html#a48e9448ac3a1b20f16b23d226286930b">  130</a></span>&#160;    <a class="code" href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="classPxMat33.html">PxMat33</a> <a class="code" href="classPxMeshScale.html#a48e9448ac3a1b20f16b23d226286930b">toMat33</a>()<span class="keyword"> const </span></div><div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160;<span class="keyword">    </span>{</div><div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160;        <a class="code" href="classPxMat33.html">PxMat33</a> rot(rotation);</div><div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160;        <a class="code" href="classPxMat33.html">PxMat33</a> trans = rot.<a class="code" href="classPxMat33.html#a03af319e25574c59fb66ceb675bb6b56">getTranspose</a>();</div><div class="line"><a name="l00134"></a><span class="lineno">  134</span>&#160;        trans.<a class="code" href="classPxMat33.html#a89d12d4e50ffc5ef8e480bdd3dadb78a">column0</a> *= scale[0];</div><div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;        trans.<a class="code" href="classPxMat33.html#a62f190479e12e7b9ec5cf831b23c95e9">column1</a> *= scale[1];</div><div class="line"><a name="l00136"></a><span class="lineno">  136</span>&#160;        trans.<a class="code" href="classPxMat33.html#a9af2a3d4f9cca979c3e46a6406de6957">column2</a> *= scale[2];</div><div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160;        <span class="keywordflow">return</span> trans * rot;</div><div class="line"><a name="l00138"></a><span class="lineno">  138</span>&#160;    }</div><div class="line"><a name="l00139"></a><span class="lineno">  139</span>&#160;</div><div class="line"><a name="l00143"></a><span class="lineno"><a class="line" href="classPxMeshScale.html#a4eb75b946d25a2f78719cf1a752b9625">  143</a></span>&#160;    <a class="code" href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <span class="keywordtype">bool</span> <a class="code" href="classPxMeshScale.html#a4eb75b946d25a2f78719cf1a752b9625">hasNegativeDeterminant</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00144"></a><span class="lineno">  144</span>&#160;<span class="keyword">    </span>{</div><div class="line"><a name="l00145"></a><span class="lineno">  145</span>&#160;        <span class="keywordflow">return</span> (scale.x * scale.y * scale.z &lt; 0.0f);</div><div class="line"><a name="l00146"></a><span class="lineno">  146</span>&#160;    }</div><div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160;</div><div class="line"><a name="l00148"></a><span class="lineno"><a class="line" href="classPxMeshScale.html#a0c82479cb5c6700dfb3216550622cc2b">  148</a></span>&#160;    <a class="code" href="classPxVec3.html">PxVec3</a>      <a class="code" href="classPxMeshScale.html#a0c82479cb5c6700dfb3216550622cc2b">transform</a>(<span class="keyword">const</span> <a class="code" href="classPxVec3.html">PxVec3</a>&amp; v)<span class="keyword"> const</span></div><div class="line"><a name="l00149"></a><span class="lineno">  149</span>&#160;<span class="keyword">    </span>{</div><div class="line"><a name="l00150"></a><span class="lineno">  150</span>&#160;        <span class="keywordflow">return</span> rotation.rotateInv(scale.multiply(rotation.rotate(v)));</div><div class="line"><a name="l00151"></a><span class="lineno">  151</span>&#160;    }</div><div class="line"><a name="l00152"></a><span class="lineno">  152</span>&#160;</div><div class="line"><a name="l00153"></a><span class="lineno"><a class="line" href="classPxMeshScale.html#a5dbd0f273ae6b3df0647f9d10bde5e84">  153</a></span>&#160;    <span class="keywordtype">bool</span>        <a class="code" href="classPxMeshScale.html#a5dbd0f273ae6b3df0647f9d10bde5e84">isValidForTriangleMesh</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00154"></a><span class="lineno">  154</span>&#160;<span class="keyword">    </span>{</div><div class="line"><a name="l00155"></a><span class="lineno">  155</span>&#160;        <a class="code" href="classPxVec3.html">PxVec3</a> absXYZ = scale.<a class="code" href="classPxVec3.html#ab070b1c2dc2d5f67f2720d12e68f6444">abs</a>();</div><div class="line"><a name="l00156"></a><span class="lineno">  156</span>&#160;        <span class="keywordflow">return</span> (absXYZ.<a class="code" href="classPxVec3.html#a6f3aea43222cb8f0ec3392a3f56939a8">maxElement</a>() &lt;= <a class="code" href="group__geomutils.html#gaaaa6a4b8b94e1bcce0bedb92d873b57e">PX_MESH_SCALE_MAX</a>) &amp;&amp; (absXYZ.<a class="code" href="classPxVec3.html#a1eca04383969d7e166ce556bf32197c1">minElement</a>() &gt;= <a class="code" href="group__geomutils.html#ga5be09a494ce1f8aa8e8b986e82fc06d8">PX_MESH_SCALE_MIN</a>);</div><div class="line"><a name="l00157"></a><span class="lineno">  157</span>&#160;    }</div><div class="line"><a name="l00158"></a><span class="lineno">  158</span>&#160;</div><div class="line"><a name="l00159"></a><span class="lineno"><a class="line" href="classPxMeshScale.html#aa02b575786ff1105637a9c99e95519e0">  159</a></span>&#160;    <span class="keywordtype">bool</span>        <a class="code" href="classPxMeshScale.html#aa02b575786ff1105637a9c99e95519e0">isValidForConvexMesh</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00160"></a><span class="lineno">  160</span>&#160;<span class="keyword">    </span>{</div><div class="line"><a name="l00161"></a><span class="lineno">  161</span>&#160;        <span class="keywordflow">return</span> (scale.maxElement() &lt;= <a class="code" href="group__geomutils.html#gaaaa6a4b8b94e1bcce0bedb92d873b57e">PX_MESH_SCALE_MAX</a>) &amp;&amp; (scale.minElement() &gt;= <a class="code" href="group__geomutils.html#ga5be09a494ce1f8aa8e8b986e82fc06d8">PX_MESH_SCALE_MIN</a>);</div><div class="line"><a name="l00162"></a><span class="lineno">  162</span>&#160;    }</div><div class="line"><a name="l00163"></a><span class="lineno">  163</span>&#160;</div><div class="line"><a name="l00164"></a><span class="lineno"><a class="line" href="classPxMeshScale.html#a12f2dbcf5214c4c5956dab0e75831449">  164</a></span>&#160;    <a class="code" href="classPxVec3.html">PxVec3</a>      <a class="code" href="classPxMeshScale.html#a12f2dbcf5214c4c5956dab0e75831449">scale</a>;      </div><div class="line"><a name="l00165"></a><span class="lineno"><a class="line" href="classPxMeshScale.html#a63902c04c9a3f326b5f969fa931e53fd">  165</a></span>&#160;    <a class="code" href="classPxQuat.html">PxQuat</a>      <a class="code" href="classPxMeshScale.html#a63902c04c9a3f326b5f969fa931e53fd">rotation</a>;   </div><div class="line"><a name="l00166"></a><span class="lineno">  166</span>&#160;</div><div class="line"><a name="l00167"></a><span class="lineno">  167</span>&#160;</div><div class="line"><a name="l00168"></a><span class="lineno">  168</span>&#160;};</div><div class="line"><a name="l00169"></a><span class="lineno">  169</span>&#160;</div><div class="line"><a name="l00170"></a><span class="lineno">  170</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00171"></a><span class="lineno">  171</span>&#160;} <span class="comment">// namespace physx</span></div><div class="line"><a name="l00172"></a><span class="lineno">  172</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00173"></a><span class="lineno">  173</span>&#160;</div><div class="line"><a name="l00175"></a><span class="lineno">  175</span>&#160;<span class="preprocessor">#endif</span></div><div class="ttc" id="namespacephysx_html"><div class="ttname"><a href="namespacephysx.html">physx</a></div><div class="ttdef"><b>Definition:</b> GuContactBuffer.h:37</div></div>
<div class="ttc" id="classPxVec3_html_a6f3aea43222cb8f0ec3392a3f56939a8"><div class="ttname"><a href="classPxVec3.html#a6f3aea43222cb8f0ec3392a3f56939a8">PxVec3::maxElement</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE float maxElement() const</div><div class="ttdoc">returns MAX(x, y, z); </div><div class="ttdef"><b>Definition:</b> PxVec3.h:368</div></div>
<div class="ttc" id="classPxMeshScale_html_a073dcde32362dd33ba16db1375d32ded"><div class="ttname"><a href="classPxMeshScale.html#a073dcde32362dd33ba16db1375d32ded">PxMeshScale::PxMeshScale</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE PxMeshScale(PxReal r)</div><div class="ttdoc">Constructor from scalar. </div><div class="ttdef"><b>Definition:</b> PxMeshScale.h:87</div></div>
<div class="ttc" id="group__geomutils_html_ga5be09a494ce1f8aa8e8b986e82fc06d8"><div class="ttname"><a href="group__geomutils.html#ga5be09a494ce1f8aa8e8b986e82fc06d8">PX_MESH_SCALE_MIN</a></div><div class="ttdeci">#define PX_MESH_SCALE_MIN</div><div class="ttdoc">Minimum allowed absolute magnitude for each of mesh scale&amp;#39;s components (x,y,z). </div><div class="ttdef"><b>Definition:</b> PxMeshScale.h:43</div></div>
<div class="ttc" id="group__foundation_html_gga70160ca5bbafef277790b3e0f12baf38a95e14c69af8048aedd218cd6e96ad50f"><div class="ttname"><a href="group__foundation.html#gga70160ca5bbafef277790b3e0f12baf38a95e14c69af8048aedd218cd6e96ad50f">PxIdentity</a></div><div class="ttdef"><b>Definition:</b> Px.h:84</div></div>
<div class="ttc" id="PxPhysXCommonConfig_8h_html"><div class="ttname"><a href="PxPhysXCommonConfig_8h.html">PxPhysXCommonConfig.h</a></div></div>
<div class="ttc" id="classPxMeshScale_html"><div class="ttname"><a href="classPxMeshScale.html">PxMeshScale</a></div><div class="ttdoc">A class expressing a nonuniform scaling transformation. </div><div class="ttdef"><b>Definition:</b> PxMeshScale.h:68</div></div>
<div class="ttc" id="classPxMeshScale_html_a861aff2d78563d1e844d5cb6a34057c6"><div class="ttname"><a href="classPxMeshScale.html#a861aff2d78563d1e844d5cb6a34057c6">PxMeshScale::PxMeshScale</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE PxMeshScale(const PxVec3 &amp;s)</div><div class="ttdoc">Constructor to initialize to arbitrary scale and identity scale rotation. </div><div class="ttdef"><b>Definition:</b> PxMeshScale.h:94</div></div>
<div class="ttc" id="group__foundation_html_ga6a774eed3cad34b0f636332a3d28c6bb"><div class="ttname"><a href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a></div><div class="ttdeci">#define PX_FORCE_INLINE</div><div class="ttdef"><b>Definition:</b> PxPreprocessor.h:351</div></div>
<div class="ttc" id="classPxQuat_html"><div class="ttname"><a href="classPxQuat.html">PxQuat</a></div><div class="ttdoc">This is a quaternion class. For more information on quaternion mathematics consult a mathematics sour...</div><div class="ttdef"><b>Definition:</b> PxQuat.h:49</div></div>
<div class="ttc" id="namespacephysx_html_a727d2d8426e2a21ebbc522fa65c3f97a"><div class="ttname"><a href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">physx::PxReal</a></div><div class="ttdeci">float PxReal</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:78</div></div>
<div class="ttc" id="group__geomutils_html_gaaaa6a4b8b94e1bcce0bedb92d873b57e"><div class="ttname"><a href="group__geomutils.html#gaaaa6a4b8b94e1bcce0bedb92d873b57e">PX_MESH_SCALE_MAX</a></div><div class="ttdeci">#define PX_MESH_SCALE_MAX</div><div class="ttdoc">Maximum allowed absolute magnitude for each of mesh scale&amp;#39;s components (x,y,z). </div><div class="ttdef"><b>Definition:</b> PxMeshScale.h:47</div></div>
<div class="ttc" id="classPxMeshScale_html_a5dbd0f273ae6b3df0647f9d10bde5e84"><div class="ttname"><a href="classPxMeshScale.html#a5dbd0f273ae6b3df0647f9d10bde5e84">PxMeshScale::isValidForTriangleMesh</a></div><div class="ttdeci">bool isValidForTriangleMesh() const</div><div class="ttdef"><b>Definition:</b> PxMeshScale.h:153</div></div>
<div class="ttc" id="classPxMeshScale_html_a63902c04c9a3f326b5f969fa931e53fd"><div class="ttname"><a href="classPxMeshScale.html#a63902c04c9a3f326b5f969fa931e53fd">PxMeshScale::rotation</a></div><div class="ttdeci">PxQuat rotation</div><div class="ttdoc">The orientation of the scaling axes. </div><div class="ttdef"><b>Definition:</b> PxMeshScale.h:165</div></div>
<div class="ttc" id="classPxMeshScale_html_a549f48d36872b78303ed3c5885892e2a"><div class="ttname"><a href="classPxMeshScale.html#a549f48d36872b78303ed3c5885892e2a">PxMeshScale::getInverse</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE PxMeshScale getInverse() const</div><div class="ttdoc">Returns the inverse of this scaling transformation. </div><div class="ttdef"><b>Definition:</b> PxMeshScale.h:122</div></div>
<div class="ttc" id="classPxMeshScale_html_a12f2dbcf5214c4c5956dab0e75831449"><div class="ttname"><a href="classPxMeshScale.html#a12f2dbcf5214c4c5956dab0e75831449">PxMeshScale::scale</a></div><div class="ttdeci">PxVec3 scale</div><div class="ttdoc">A nonuniform scaling. </div><div class="ttdef"><b>Definition:</b> PxMeshScale.h:164</div></div>
<div class="ttc" id="classPxMeshScale_html_a6c9d8387789d61ff39b78910cdeeaf47"><div class="ttname"><a href="classPxMeshScale.html#a6c9d8387789d61ff39b78910cdeeaf47">PxMeshScale::isIdentity</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE bool isIdentity() const</div><div class="ttdoc">Returns true if the scaling is an identity transformation. </div><div class="ttdef"><b>Definition:</b> PxMeshScale.h:114</div></div>
<div class="ttc" id="PxAssert_8h_html"><div class="ttname"><a href="PxAssert_8h.html">PxAssert.h</a></div></div>
<div class="ttc" id="classPxVec3_html_a1eca04383969d7e166ce556bf32197c1"><div class="ttname"><a href="classPxVec3.html#a1eca04383969d7e166ce556bf32197c1">PxVec3::minElement</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE float minElement() const</div><div class="ttdoc">returns MIN(x, y, z); </div><div class="ttdef"><b>Definition:</b> PxVec3.h:352</div></div>
<div class="ttc" id="classPxMeshScale_html_aa02b575786ff1105637a9c99e95519e0"><div class="ttname"><a href="classPxMeshScale.html#aa02b575786ff1105637a9c99e95519e0">PxMeshScale::isValidForConvexMesh</a></div><div class="ttdeci">bool isValidForConvexMesh() const</div><div class="ttdef"><b>Definition:</b> PxMeshScale.h:159</div></div>
<div class="ttc" id="classPxQuat_html_a35ac53818eeab314fc2888542b969544"><div class="ttname"><a href="classPxQuat.html#a35ac53818eeab314fc2888542b969544">PxQuat::isUnit</a></div><div class="ttdeci">PX_CUDA_CALLABLE bool isUnit() const</div><div class="ttdoc">returns true if finite and magnitude is close to unit </div><div class="ttdef"><b>Definition:</b> PxQuat.h:132</div></div>
<div class="ttc" id="classPxMat33_html_a9af2a3d4f9cca979c3e46a6406de6957"><div class="ttname"><a href="classPxMat33.html#a9af2a3d4f9cca979c3e46a6406de6957">PxMat33::column2</a></div><div class="ttdeci">PxVec3 column2</div><div class="ttdef"><b>Definition:</b> PxMat33.h:353</div></div>
<div class="ttc" id="classPxMat33_html"><div class="ttname"><a href="classPxMat33.html">PxMat33</a></div><div class="ttdoc">3x3 matrix class </div><div class="ttdef"><b>Definition:</b> PxMat33.h:90</div></div>
<div class="ttc" id="classPxMat33_html_a89d12d4e50ffc5ef8e480bdd3dadb78a"><div class="ttname"><a href="classPxMat33.html#a89d12d4e50ffc5ef8e480bdd3dadb78a">PxMat33::column0</a></div><div class="ttdeci">PxVec3 column0</div><div class="ttdef"><b>Definition:</b> PxMat33.h:353</div></div>
<div class="ttc" id="classPxVec3_html_ab070b1c2dc2d5f67f2720d12e68f6444"><div class="ttname"><a href="classPxVec3.html#ab070b1c2dc2d5f67f2720d12e68f6444">PxVec3::abs</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3 abs() const</div><div class="ttdoc">returns absolute values of components; </div><div class="ttdef"><b>Definition:</b> PxVec3.h:376</div></div>
<div class="ttc" id="PxMat33_8h_html"><div class="ttname"><a href="PxMat33_8h.html">PxMat33.h</a></div></div>
<div class="ttc" id="classPxMeshScale_html_a5187c2f3e63fea4fc8913630429779c3"><div class="ttname"><a href="classPxMeshScale.html#a5187c2f3e63fea4fc8913630429779c3">PxMeshScale::PxMeshScale</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE PxMeshScale(const PxVec3 &amp;s, const PxQuat &amp;r)</div><div class="ttdoc">Constructor to initialize to arbitrary scaling. </div><div class="ttdef"><b>Definition:</b> PxMeshScale.h:103</div></div>
<div class="ttc" id="classPxMeshScale_html_ae61dcd43ff73b52319a187e029906657"><div class="ttname"><a href="classPxMeshScale.html#ae61dcd43ff73b52319a187e029906657">PxMeshScale::PxMeshScale</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE PxMeshScale()</div><div class="ttdoc">Constructor initializes to identity scale. </div><div class="ttdef"><b>Definition:</b> PxMeshScale.h:80</div></div>
<div class="ttc" id="group__foundation_html_ga4a83a657390b324a460f14684e5accee"><div class="ttname"><a href="group__foundation.html#ga4a83a657390b324a460f14684e5accee">PX_ASSERT</a></div><div class="ttdeci">#define PX_ASSERT(exp)</div><div class="ttdef"><b>Definition:</b> PxAssert.h:59</div></div>
<div class="ttc" id="classPxMeshScale_html_a4eb75b946d25a2f78719cf1a752b9625"><div class="ttname"><a href="classPxMeshScale.html#a4eb75b946d25a2f78719cf1a752b9625">PxMeshScale::hasNegativeDeterminant</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE bool hasNegativeDeterminant() const</div><div class="ttdoc">Returns true if combination of negative scale components will cause the triangle normal to flip...</div><div class="ttdef"><b>Definition:</b> PxMeshScale.h:143</div></div>
<div class="ttc" id="classPxMeshScale_html_a0c82479cb5c6700dfb3216550622cc2b"><div class="ttname"><a href="classPxMeshScale.html#a0c82479cb5c6700dfb3216550622cc2b">PxMeshScale::transform</a></div><div class="ttdeci">PxVec3 transform(const PxVec3 &amp;v) const</div><div class="ttdef"><b>Definition:</b> PxMeshScale.h:148</div></div>
<div class="ttc" id="classPxMat33_html_a03af319e25574c59fb66ceb675bb6b56"><div class="ttname"><a href="classPxMat33.html#a03af319e25574c59fb66ceb675bb6b56">PxMat33::getTranspose</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE const PxMat33 getTranspose() const</div><div class="ttdoc">Get transposed matrix. </div><div class="ttdef"><b>Definition:</b> PxMat33.h:190</div></div>
<div class="ttc" id="classPxMeshScale_html_a48e9448ac3a1b20f16b23d226286930b"><div class="ttname"><a href="classPxMeshScale.html#a48e9448ac3a1b20f16b23d226286930b">PxMeshScale::toMat33</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE PxMat33 toMat33() const</div><div class="ttdoc">Converts this transformation to a 3x3 matrix representation. </div><div class="ttdef"><b>Definition:</b> PxMeshScale.h:130</div></div>
<div class="ttc" id="classPxMat33_html_a62f190479e12e7b9ec5cf831b23c95e9"><div class="ttname"><a href="classPxMat33.html#a62f190479e12e7b9ec5cf831b23c95e9">PxMat33::column1</a></div><div class="ttdeci">PxVec3 column1</div><div class="ttdef"><b>Definition:</b> PxMat33.h:353</div></div>
<div class="ttc" id="group__foundation_html_ga6e444d58dbf1459261fadc9b79594f63"><div class="ttname"><a href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a></div><div class="ttdeci">#define PX_CUDA_CALLABLE</div><div class="ttdef"><b>Definition:</b> PxPreprocessor.h:460</div></div>
<div class="ttc" id="classPxVec3_html"><div class="ttname"><a href="classPxVec3.html">PxVec3</a></div><div class="ttdoc">3 Element vector class. </div><div class="ttdef"><b>Definition:</b> PxVec3.h:49</div></div>
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